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V-Ray for Maya

V-Ray for Maya

QUALITY
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.

POWER
Built to handle the absolute toughest projects and largest scenes.

SPEED
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.

CREATIVE CONTROL
Real-time look development with interactive lighting, shading and rendering.

SMART INTEGRATION
Integrated seamlessly into Maya and designed to fit any production pipeline.

AN INDUSTRY STANDARD
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.

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See what’s new in V-Ray for Maya

 

HYBRID RENDERING

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

 

FULL LIGHT SELECT RENDER ELEMENT

Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

 

CRYPTOMATTE

Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

 

NVIDIA NVLINK

Supports shared GPU memory across NVLink compatible graphics cards.

 

MDL MATERIALS

NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

 

VIEWPORT 2.0 IMPROVEMENTS

V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.

 

Learn more.

 

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